Devlog 001
Shrinko's Big Adventure » Devlog
Shrinko update live now!
Patch notes
- Improvements
- Added Browser version
- Decal limitations :(
- Added Saving/Loading
- Only autosave at the moment
- Controllers now grow and shrink based on trigger pressure
- Start area
- Moved the start into the house
- Made gate switch more visible
- Improved vine climb, no longer requires you to be under a certain size
- Camera
- More progress on camera, it shouldn’t freak out nearly as much with collisions (but still does)
- Respawning isn’t as disorienting now that the camera retains direction
- Water update
- Better and more consistent drowning (Shrinko can’t swim)
- Ripple decals
- Increased light limit by switching to Forward+ rendering pipeline.
- Added Browser version
- New content
- Added dark pickups
- Areas will soon have dark versions of pickups which will eventually unlock a grand mystery when collected
- Dark pickups emit a different noise when near them, but their emission range is much smaller
- Added new secrets to existing areas. <Shot of graveyard closed building>
- Added dark pickups
- Bug fixes
- Reduce ability to grow while next to objects to avoid clipping and launching
- No longer falling off some vertical ledges due to huge slope adjustment
- Other notes
- Some of the collectables were moved around, if they were moved drastically, they will have a new unique ID which means you will “lose” it and have to find it again.
- Since this is still in alpha, saves may not necessarily be forwards compatible. If something feels like it isn’t working properly, try erasing your save and starting over.
- Future hopes and dreams
- More depth to puzzles
- Right now puzzles primarily fall into “find and collect”. I’d like something that doesn’t get old very fast.
- Secrets at the moment are also just “find and collect” but harder. There are a few that aren’t and I’d like to expand further on that.
- More breadth to the world
- Only 3 areas are fully “completable”: the start area, the city, and the fall area. In future updates I would really like to finish the beach/pier.
- More depth to puzzles
Files
growshrink-macos.zip 78 MB
Version 7 Feb 23, 2026
growshrink-web.zip 37 MB
Version 2 Feb 23, 2026
growshrink-windows.zip 68 MB
Version 7 Feb 23, 2026
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Shrinko's Big Adventure
Shrink and grow through this 3D collectathon!
| Status | In development |
| Author | ntesh |
| Genre | Adventure |
| Tags | 3D Platformer, Atmospheric, collectathon, Exploration, Liminal space, Low-poly, Nintendo 64, No AI, Puzzle-Platformer, Retro |
More posts
- Steam Demo launch and update to Itch Demo6 days ago
- Devlog 002Mar 29, 2026
- Saving now supported in all versionsFeb 09, 2026
- Web version now liveFeb 07, 2026

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