Devlog 001


Shrinko update live now!

Patch notes

  • Improvements
    • Added Browser version
      • Decal limitations :(
    • Added Saving/Loading
      • Only autosave at the moment
    • Controllers now grow and shrink based on trigger pressure
    • Start area
      • Moved the start into the house
      • Made gate switch more visible
      • Improved vine climb, no longer requires you to be under a certain size
    • Camera
      • More progress on camera, it shouldn’t freak out nearly as much with collisions (but still does)
      • Respawning isn’t as disorienting now that the camera retains direction
    • Water update
      • Better and more consistent drowning (Shrinko can’t swim)
      • Ripple decals
    • Increased light limit by switching to Forward+ rendering pipeline.
  • New content
    • Added dark pickups
      • Areas will soon have dark versions of pickups which will eventually unlock a grand mystery when collected
      • Dark pickups emit a different noise when near them, but their emission range is much smaller
    • Added new secrets to existing areas. <Shot of graveyard closed building>
  • Bug fixes
    • Reduce ability to grow while next to objects to avoid clipping and launching
    • No longer falling off some vertical ledges due to huge slope adjustment
  • Other notes
    • Some of the collectables were moved around, if they were moved drastically, they will have a new unique ID which means you will “lose” it and have to find it again.
    • Since this is still in alpha, saves may not necessarily be forwards compatible. If something feels like it isn’t working properly, try erasing your save and starting over.
  • Future hopes and dreams
    • More depth to puzzles
      • Right now puzzles primarily fall into “find and collect”. I’d like something that doesn’t get old very fast.
      • Secrets at the moment are also just “find and collect” but harder. There are a few that aren’t and I’d like to expand further on that.
    • More breadth to the world
      • Only 3 areas are fully “completable”: the start area, the city, and the fall area. In future updates I would really like to finish the beach/pier.

Files

growshrink-macos.zip 72 MB
Version 7 2 days ago
growshrink-web.zip Play in browser
Version 2 2 days ago
growshrink-windows.zip 63 MB
Version 7 2 days ago

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